
I'll edit my post with the rules of UOSA by GuardianKnight. Just trying to make it on this server is an event in itself. Other events are monthly, sometimes bi-monthly. There are one or two events a week on regular, mostly being PvP.

They took out automated events years ago, but players run events regularly. GM-run events are rare, and for the most part not that interesting when they do happen. The gains are slower than UOF, but not really bad at all. There is no legal way to use tender on this server. Mid and large houses have to be bought, typically for 2x deed. There are probably 100-120 small house spots open. How active is this server in regards to GM-run events? UO: Forever was very good about making the game feel fresh with consistent events! Is there sufficient space for a newb to place a house? A small house is fine.Īre there any cash-for-gold, skill-for-cash, or vote-for-gold mechanisms in-game?.I mean, if Richard Garriott lives here, shouldn't I? Just had a couple of questions if you don't mind! New Player Quests ( Accelerated skillgain.CoconutMonkey wrote:So I'm seriously considering making T2A my home.The Skill Menu can be used to select those you wish to improve in, those you wish to "forget", and those you wish to lock at their current level.Įach page details what a given skill does, how it is used, and the best methods to train it. This too can benefit from soulstoning the skill off an extra character and transferring it to a desired character. One way to skip some of the lower levels of skill training, provided you have an extra character slot, is to create a new character with 50 in a skill, transfer the skill to a Soulstone or Soulstone Fragment, then transfer the skill to the desired character.Īnother option is the Advanced Character Token which will start some skills off at 85 depending on the template chosen. Crystal Ball of Knowledge which is obtained by completing the A Mystic's Journey Quest serves the same purpose. Of especial note is the Skill Tutor Statuette obtained by defeating the Dark Knight, which provides details on whether a given action is too easy or difficult to provide a decent gain rate. While the rewards are mostly trifles, some (especially the Crafting related items) are well worth keeping. The introduction of New Haven brought with it New Player Quests, which offer tips towards training as well as accelerated skill gains. A Scroll of Transcendence, on the other hand, boosts the skill's total directly. It's also possible to boost the rate of your gains using a Scroll of Alacrity. The gold amount is 1 GP per 1/10 of skill with the highest amount of skill costing 400 gold for 40 skill points.Įach skill has an individual cap of 100 points, though in some cases this can be extended by using Power Scrolls. You will be expected to pay for these services, of course, though the Gold requested is a pittance. For example, visit your local blacksmith's shop and you should be able to learn some of their trade via their Context Menus. You can usually pay NPCs for training up to a certain level. Each skill is associated with certain Stats, which are trained in the same manner. Likewise, casting a Fishing Pole out into the water is all it takes to become a better Fisherman. For example, if you wish to train as a Swordsman, simply fight Monsters with a sword equipped. In order to improve in a skill you simply carry out the associated actions. You can expend up to 720 points between these however you desire. Ultima Online has 58 different Skills currently in game (and 1 removed) which determine the capabilities of your Character.
